E-COTUNING


2020/2021



Type:
Tool, generative interface, web design

Lenght music video:
3'37"

With:
Alex Foradori, Valentine Maurice, Carlos Sfeir, Soyoun Shin (Shinso), The Bug Studio (Jacopo Nardi, Michele Piobbico), Ko de Beer, Tomás Gubbins Correa
Exhibited at:
5th Istanbul Biennale 2021 (online)

Website:
E-cotuning
Full documentation:
Looking for Stigmergy



‘E-cotuning’ is an audio-visual tool meant as a bionic musical interface using the internal algorithm of the microorganism Physarum Polycephalum, also known as slime mold.

Made up of millions of nuclei, operating as a single entity, the amoeba Physarum Polycephalum possesses neither a brain nor any sensory organs, and bears no morphological resemblance to humans. Yet, its behaviour has some familiar characteristics to those of humans—high-level network optimisation capabilities, and the ability to learn from and adapt to surrounding environments. For example, during its foraging activities, the pulsation of this microorganism produces electric waves that correspond to different physiological states. It is possible to decode its frequencies by retrieving real-time data and subsequently simulating this behaviour through audio-visual representation.

For the 5th Istanbul Biennale 2021, the project was presented in the form of a music video. It featured Physarum's extracted frequencies, played back by musician Tomás Gubbins Correa using various synthesizers. The result is an electronic symphony, inviting viewers to engage in a listening session that connects human and non-human technology.